2016 project-added to repo
[EroBeats.git] / deps / SDL Full / include / SDL_main.h
blob9ce3754e93c3cd77dd5e1ef48ff089cdbcaf1050
1 /*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
22 #ifndef _SDL_main_h
23 #define _SDL_main_h
25 #include "SDL_stdinc.h"
27 /**
28 * \file SDL_main.h
30 * Redefine main() on some platforms so that it is called by SDL.
33 #ifndef SDL_MAIN_HANDLED
34 #if defined(__WIN32__)
35 /* On Windows SDL provides WinMain(), which parses the command line and passes
36 the arguments to your main function.
38 If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
40 #define SDL_MAIN_AVAILABLE
42 #elif defined(__WINRT__)
43 /* On WinRT, SDL provides a main function that initializes CoreApplication,
44 creating an instance of IFrameworkView in the process.
46 Please note that #include'ing SDL_main.h is not enough to get a main()
47 function working. In non-XAML apps, the file,
48 src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled
49 into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be
50 called, with a pointer to the Direct3D-hosted XAML control passed in.
52 #define SDL_MAIN_NEEDED
54 #elif defined(__IPHONEOS__)
55 /* On iOS SDL provides a main function that creates an application delegate
56 and starts the iOS application run loop.
58 See src/video/uikit/SDL_uikitappdelegate.m for more details.
60 #define SDL_MAIN_NEEDED
62 #elif defined(__ANDROID__)
63 /* On Android SDL provides a Java class in SDLActivity.java that is the
64 main activity entry point.
66 See README-android.txt for more details on extending that class.
68 #define SDL_MAIN_NEEDED
70 #elif defined(__NACL__)
71 /* On NACL we use ppapi_simple to set up the application helper code,
72 then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before
73 starting the user main function.
74 All user code is run in a separate thread by ppapi_simple, thus
75 allowing for blocking io to take place via nacl_io
77 #define SDL_MAIN_NEEDED
79 #endif
80 #endif /* SDL_MAIN_HANDLED */
82 #ifdef __cplusplus
83 #define C_LINKAGE "C"
84 #else
85 #define C_LINKAGE
86 #endif /* __cplusplus */
88 /**
89 * \file SDL_main.h
91 * The application's main() function must be called with C linkage,
92 * and should be declared like this:
93 * \code
94 * #ifdef __cplusplus
95 * extern "C"
96 * #endif
97 * int main(int argc, char *argv[])
98 * {
99 * }
100 * \endcode
103 #if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
104 #define main SDL_main
105 #endif
108 * The prototype for the application's main() function
110 extern C_LINKAGE int SDL_main(int argc, char *argv[]);
113 #include "begin_code.h"
114 #ifdef __cplusplus
115 extern "C" {
116 #endif
119 * This is called by the real SDL main function to let the rest of the
120 * library know that initialization was done properly.
122 * Calling this yourself without knowing what you're doing can cause
123 * crashes and hard to diagnose problems with your application.
125 extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
127 #ifdef __WIN32__
130 * This can be called to set the application class at startup
132 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
133 void *hInst);
134 extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
136 #endif /* __WIN32__ */
139 #ifdef __WINRT__
142 * \brief Initializes and launches an SDL/WinRT application.
144 * \param mainFunction The SDL app's C-style main().
145 * \param reserved Reserved for future use; should be NULL
146 * \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more
147 * information on the failure.
149 extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved);
151 #endif /* __WINRT__ */
154 #ifdef __cplusplus
156 #endif
157 #include "close_code.h"
159 #endif /* _SDL_main_h */
161 /* vi: set ts=4 sw=4 expandtab: */